True to its promise last August 3, #1 horse racing platform Zed Run has officially implemented “fatigue” to its gameplay. With this racing update, each time you place your racehorse into a race, its maximum potential speed will decrease within a 24-hour period.
According to the team, they released this update in response to the community’s sentiment that racehorses should not be able to race continuously back-to-back without any effect on their performance. Additionally, it mimics real-life horse racing conditions.
A new fatigue bar is now available and displays the level of fatigue a racehorse is currently experiencing. This is crucial because it directly correlates to performance. Zed Run encourages its players to discover their racehorse’s fatigue level to help them understand how it can affect potential performance in its next race.
Reception and Implications: Zed Run’s Fatigue Element
As soon as the feature went live, players immediately zoomed in on it because horse racing is a highly data-driven sport, much like motorsports Formula 1 and MotoGP. On one end, some players are rejoicing over this update because it will keep dominant horses out a little more. In effect, chances of other horses winning will increase.
Meanwhile, others want to understand and explore it further before deciding whether it is a favorable or unfavorable update. The exact words are, “we are planning a bunch of experiments around it.”
This is not surprising given that Zed Run did not really elaborate on the effect of fatigue on performance. This is a deliberate move from the platform. The team said that “this will continue to be a discovery process for players.” Thus, players would have to infer fatigue level based on race times and performance now.
One thing that is yet to be determined is if the length of the race will affect fatigue amount. However, we know for sure that while all racehorse’s abilities are affected equally when fully fatigued, racehorses will vary in their fitness levels. This means it will take some racehorses far longer to reach 100% fatigue than others.
The community is concerned that players can’t see the fatigue level of horses they don’t own. Moreover, the team didn’t include it in the race results. With this, it is harder to track fatigue levels since 2 horses could race 100 times against each other at different fatigue levels and dramatically throw results.
User @RemyRacing elaborates since only the owner of each horse can see the fatigue rating before or after each race, it is pretty much a hidden data point now. He adds, “To simplify, all the data we gather on speed and flames (if influenced by fatigue) are very much without context.” So players could make a wrong assertion that a horse is a much better/worse racer depending on the fatigue level of the other horses which are not visible.
Thus, this contradicts the nature of the game. He asserts that Zed Run is “supposed to be a skill-based game and knowing all the data points like fatigue for the field should be a requirement.”
User Mark O’Sullivan chimed in saying, he “can understand having some fog of war element not to make it easy. However, there should be some hint as to how fatigued other horses will be. Perhaps recent race finish times vs. their average finish times will be enough, though?”
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