Economic battle royale game HodlGod just added another layer to its ecosystem: NFT lending through scholarships. The new model is a nod to Axie Infinity. Basically, players can now lend their NFTs to others in exchange for a percentage of the earnings. This move introduces a new revenue line for players and significantly brings down the barrier to entry.
This is move is a natural progression for the game because it already has fully functioning and running play-to-earn mechanics. So the scholarship program is actually a gamified initiative to attract new players to the game.
Introducing HodlGod Scholarships
While, anyone can start playing without NFTS, owning some fuels your ability to earn more in-game rewards and higher value NFTs. In this regard, the PvP battle game is giving 52 warriors a chance to experience the game in its full glory through loaned Bounty Contracts.
The existing gameplay dictates that players must own a Bounty Contract in order to find certain NFTs in the game. It is worth noting that the game currently prohibits players from loaning out the Bounty Contract but they can take advantage of the WhenStaking system to create a lease for the Bounty Contract. Then, they can give or sell the lease to another player, allowing that player to utilize the lease as if it were the Bounty Contract until the lease expires. This way, the owner gets full protection because he’ll still be in possession of the original Bounty Contract.
Remember that the magic number is 52. The development team is only offering the lease contracts to 52 worthy players. By worthy, we mean those who are active and have filled out the appropriate form.
Additionally, the team revealed that the Bounty Contracts would have specific quests to complete. So the current function is just temporary. That is, allowing players to look their finest while fighting to be the last warrior standing.
Aside from the Scholarship Program, the team surprised HodlGod fans and players with a major upgrade covering improvements, additions, changes and fixes. This makes sense because improving the game needs to keep up with the user’s base growth rate.
The flagship improvements revolve around the matchmaking system and cross-hair accuracy. Moreover, the team wants to trigger more adrenaline-pumping moments by implementing faster-paced gameplay and health bars over opponents’ heads. According to the blog post, the team added Kill assist which gives credit to players who damage another player within 8 seconds of their death but who don’t get in the final kill shot. Players who are killed by the zone death wall while damaged now count as kills.
Meanwhile, the changes are geared towards making playing HodlGod more intuitive. Most of the items in this segment are specifically targeted at those who are already playing HodlGod. For example, things as minor as implementing Double Jumps through Double Space.
To the community’s delight, the major upgrade includes giving the players more control over their spells and damage. For example, the surrounding Volcano (ability 2) is now a toggle. So you just need to press once to activate and a second time to turn off.
The team closed off the packed announcement with the confirmation that HodlGod play-to-earn and stream-to-earn trophies are now part of the Onessus’ When Staking system. This means that players can stake each trophy with up to $4 worth of VOID in order to earn more VOID.